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Expect many bosses to be highly influential figures in the lore of the setting, who are now far past their prime and are desperately clinging to their glory days, or have been corrupted by some evil force, or some such, and the Final Boss to be none other than the very founder of the civilization in question. The lore will often revolve around how the setting of the game used to be a monumental civilization or something along these lines, only for everything to degrade into a Dark Fantasy, or worse, a Cosmic Horror Story. Overall tone of the game will be bleak and/or tragic.An unobservant player may think that the game lacks a story entirely, while an investigative player will discover an elaborate backstory and plot, usually after slowly uncovering and connecting all the pieces of lore. Cutscenes and dialogue are minimal and Gameplay and Story Integration are paramount. The player will start out Late to the Tragedy, and the story of the game is often presented through gameplay mechanics, item descriptions, environment details, enemy appearance, and other forms of Story Breadcrumbs.
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Since every level up is more expensive than the last, a specialized build focusing on only one or two stats (plus HP and stamina which are necessary for almost any build) while mostly ignoring the rest is recommended. Leveling up consists of putting a single point into a single stat.Stamina management is critical - stamina is needed for both attacking and dodging, so failing to pay attention to how much you have left can leave you extremely vulnerable when the enemy goes on the offensive.